Game
Replication Extermination
8 years ago

Procedural Generation In Replication Extermination


The procedural world generation in Replication Extermination is the current iteration of my ongoing love affair withprocedural generation. This syten primarily uses Unity’s Mathf.PerlinNoise() function to create “seeded” randomized values (cellular in nature, as is the point of PerlinNoise).

I’m using a chunking algorithm that uses the player’s current world position to create adjacent world tiles as the player moves. Each of these world tiles has 1600 navigation point objects in a grid. When a world tile is generated, each navigation point’s values
from a variety of offset PerlinNoise maps, such as blocking weight, forest weight, and
hindering weight. These weights on each navigation point are used to determine what world/terrain feature to spawn at the point. Random.InitState() is also called with the tiles position, so that all following random values will be seeded for that tile.

Spawning these world features takes time, so we use a coroutines and every 40 objects spawned we allow a frame to pass. The new world tiles appear in the distance, before the player can see the new world tile.

After the terrain features have been generated, we go through the open vertices and spawn enemies, cores and powerups.



0 comments

Loading...

Next up

art comission.

Another house i made long time ago.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

ooh yes..

Sometimes Aeron needs a friend to help him out in tight situations.

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)

Updated combat system