Game
Replication Extermination
8 years ago

Procedural Generation In Replication Extermination


The procedural world generation in Replication Extermination is the current iteration of my ongoing love affair withprocedural generation. This syten primarily uses Unity’s Mathf.PerlinNoise() function to create “seeded” randomized values (cellular in nature, as is the point of PerlinNoise).

I’m using a chunking algorithm that uses the player’s current world position to create adjacent world tiles as the player moves. Each of these world tiles has 1600 navigation point objects in a grid. When a world tile is generated, each navigation point’s values
from a variety of offset PerlinNoise maps, such as blocking weight, forest weight, and
hindering weight. These weights on each navigation point are used to determine what world/terrain feature to spawn at the point. Random.InitState() is also called with the tiles position, so that all following random values will be seeded for that tile.

Spawning these world features takes time, so we use a coroutines and every 40 objects spawned we allow a frame to pass. The new world tiles appear in the distance, before the player can see the new world tile.

After the terrain features have been generated, we go through the open vertices and spawn enemies, cores and powerups.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

Family band complete!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Alone Together....

Regional Bulbasaur. #Pokemon

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!