Game
Replication Extermination
8 years ago

Procedural Generation In Replication Extermination


The procedural world generation in Replication Extermination is the current iteration of my ongoing love affair withprocedural generation. This syten primarily uses Unity’s Mathf.PerlinNoise() function to create “seeded” randomized values (cellular in nature, as is the point of PerlinNoise).

I’m using a chunking algorithm that uses the player’s current world position to create adjacent world tiles as the player moves. Each of these world tiles has 1600 navigation point objects in a grid. When a world tile is generated, each navigation point’s values
from a variety of offset PerlinNoise maps, such as blocking weight, forest weight, and
hindering weight. These weights on each navigation point are used to determine what world/terrain feature to spawn at the point. Random.InitState() is also called with the tiles position, so that all following random values will be seeded for that tile.

Spawning these world features takes time, so we use a coroutines and every 40 objects spawned we allow a frame to pass. The new world tiles appear in the distance, before the player can see the new world tile.

After the terrain features have been generated, we go through the open vertices and spawn enemies, cores and powerups.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Why walk when you can jump?

My D&D art for my family so far (WIP if you couldn't tell)

Got some fun collectibles in our game, Path of Kami!

Respect (Only TLOZ Players Will Understand)

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.