MHT's been the one doing all the devlogs for UTTO, so it's about time that I do one as well! Well it's been a month since the last devlog, and with the onset of Summer Vacation for most of our team we've made a LOT of progress since then!
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PROGRAMMING
First off, as you all know we're basing the gameplay of the Otherground more on Deltarune ever since it came out. Now thanks to one of our talented programmers, Purssum, we now have a working Engine for the game! We are now in the process of creating an Alpha build, and only really need to develop the necessary OST and sprites/tilesets to help build a functioning test room. We're now one step closer to a working Demo!
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ART
Thanks to one of our spriters, Starlane, the Otherground now has a main palette from which all the sprites will be colored! This means that the colors of sprites and tilesets will now be far more consistent than those of Undertale (which was infamous for it's "ugly" overworld art). Star has also brought us into the direction of more detailed Overworld sprites as well, containing Anti-Aliasing and light shading, further enhancing our art design. In addition, a very talented spriter, Mufeet, has returned to the team and is helping us design new monsters, both generic and main cast! You can see three examples of which at the top of this devlog!
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MONSTERS
As most of our character devlogs have only focused on Louis, Renee, Sunny, and Hui, I believe it's about time that we change that =)
As I said before, Mufeet (assisted by Starlane) has sprited some of the general encounters you may find in the first area of the Otherground! They are (from left to right) an unnamed monster we currently called "Dorito Bandito", Grapemime, and Kime. These aren't the ONLY monsters you'll encounter, however, as there are many more of them in the works! Alongside the generic monsters, we've also got a member of the main cast complete (who's currently bobbing up and down at the top of this devlog). Pierre the Traveling Merchant, will appear periodically as you venture through the Otherground, and assuming you can afford it, will utilize his **special skills** to help protect you as well!
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That's it for this devlog, but rest assured we'll have plenty more to talk about by the next one! Until next time!
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