I have started programming SBURB. The loading screen is done(which is the first thing to appear when the game is ran), and it leads directly to the play room. As of now, this room has no background, and it is only being used as a mere concept tester, but I am starting to program location browsing. Location browsing is a system where you can look up a street in a certain town, and run through it. Eventually, this concept will grow to have every street in a state, then a tri-state area, a time zone, and then an entire country, but I will probably not get past the single state without some other employees, so text me on Kik [TwilightTerror] if you are interested in helping to program. As of now, you can slightly customize your player character with two styles of hair(bald and brown long bangs). I am working on coding in a beanie. After that, some clothing items such as several pants designs and shirt designs will be available. Once some customization is added, I will work on actually programming in things that are available to pick up and replace. Here are some screenshots of the game so far:
Next up
Game Code SCRAPPED (Screenshots)
Rooms Screenshots
Pre-Beta Screenshots
Screenshots
Fan art for Foolish I'm feeling kinda better so I drew this
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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