I have started programming SBURB. The loading screen is done(which is the first thing to appear when the game is ran), and it leads directly to the play room. As of now, this room has no background, and it is only being used as a mere concept tester, but I am starting to program location browsing. Location browsing is a system where you can look up a street in a certain town, and run through it. Eventually, this concept will grow to have every street in a state, then a tri-state area, a time zone, and then an entire country, but I will probably not get past the single state without some other employees, so text me on Kik [TwilightTerror] if you are interested in helping to program. As of now, you can slightly customize your player character with two styles of hair(bald and brown long bangs). I am working on coding in a beanie. After that, some clothing items such as several pants designs and shirt designs will be available. Once some customization is added, I will work on actually programming in things that are available to pick up and replace. Here are some screenshots of the game so far:
Next up
Screenshots
Game Code SCRAPPED (Screenshots)
Pre-Beta Screenshots
Rooms Screenshots
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
What you all think
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 😎
What do you think?
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