Game
The clickerr 3
6 years ago

Progress for Debug build:
100% complete

-Upgrades(100%)

-Audio effects (100%)
-Main Menu Functionality (100%)

Scrapped

-Day and Week counter
-Scottys interactions (for now, at least)

The testers will begin their bug hunt soon.




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"Who is this? What is this? is it going to hurt me? They said it was safe, but i didn't believe them."

Meet Enerflow's New A.I assistant S.C.O.T.T.Y as he explains the inner workings of the EMO-API.

What is the new game? that new clickerR game...

After all this time, i finally made a multiple file saving system... darn this was fun to make

Don't forget that you're never alone! Though... he's not the most open "helper".

I've been thinking about a new Clickerr game, but with more focus on stuff like story and less on just hardcore clicking.

Now i now, i'm not the best game designer if you look at my older work, but just look at this. Is it fair to say i've improved?

Currently on high development: Store

This is my upcomming project, i like to make clicker games but i can't draw AT ALL, so i resort to using effects, so now i'm wondering, does this actually feel like a CRT-monitor or is there something that has to change?

I went in, made some changes and darn, it looks so much better now.

Progress for Debug build: 35% complete Implementing:

-Upgrades(45%) -Scotty Interactions(10%)

-Audio effects (50% done already) -Main Menu Functionality (90%) To Implement:

-Day and Week counter