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Project Pro: Beyond Humanity
9 months ago

Progress on 1.0.0


I noticed it's been awhile since my last devlog so I thought I should update everyone on the rate of progress for update 1.0.0. To start with, this track is from the update and is played during the last moments of the game. About the rate of progress, about a month after my last post I took a three month break from unity as a whole because of the stress this update was putting me through. However, since then, things have been working at a good pace. I still plan to publish the game within the first half of the year with a Linux port available however, trying to balance coursework in the week with development is not easy and was a big reason for my three month break. Hopefully I can give you all the full game as planned but, until then, all I can promise is devlog's when meaningful progress is made.



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Just had loads of errors and need to redo the entire project again I did save some of the assets but cant reimport them anyone got any Ideas?

Project Pro Beyond Humanity is planed to get update 0.9.0 some time this month with this being THE FINAL UPDATE BEFORE LUANCH can you believe it we are adding the last new weapon, a crossbow, along with the final level before the final boss so get ready.

Project Pro: Beyond Humanity 0.9.0 is ready for launch and will be available February 28th 1:00PM GMT

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Project Pro: Beyond Humanity 0.8.0 is out now!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

1.0.0 - one the the last updates

Project Pro: Beyond Humanity 0.8.0 is releasing today at 4:00 PM GMT so be ready to go intel hunting yet again.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Thanks to @GSL_Production I have saved all of the assets and no progress has been lost. Thank you @GSL_Production for your help.