Game
Deciphereal
9 years ago

Progress Report #1


Hi Everyone,
Deciphereal has been a concept of mine for a while now, so I started this Devlog to force myself to work on it. My original plan was for it to be a 2D point-and-click adventure. However, after making a simple prototype, I decided to use a different game engine entirely! I have now re-started development on the Unity engine and at nearly three weeks into the Devlog I felt it was time to post this update.

That’s all I’ve got for now,
-Scot



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)