So, let's start with what I (single-handedly) did.:
MUSIC
-I will continue uploading new tracks, which will playing in demo
approximately ~75% of tracks done
-New tracks tomorrow!
MECHANICS
-Intro
-Main menu
-Save/Load the game
-Character movement (yes)
-transition between rooms (yes, seriously)
-Transition from one character to another
-Pause
-Fully functional inventory (pick up, use, delete, examine) (for both characters)
-Dialogues with NPCs
-Enemy encounter system and combat system (including bullet hell and heart modes)
-Dialogues in battle
-Some puzzles in ruins
-Kill counter
SPRITES
-overworld sprites of humans
-overworld sprites of the main characters (Laxo, Chank, Fary, etc.)
-sprites of minor NPCs
-battle sprites of enemies in Sewers (Camilioid, Aduaduch) (you can suggest 1 more) and sprites of their bullets (bullets are already working)
-Overworld sprites of some characters who will not appear in the demo but will be in the game later
-Sprites of items
-Intro animation
-Hearts and their additions (frying pan-shield, etc.)
-The Sewer TileSet is partially ready, the Ruins TileSet has not been changed(yet)
And now for what else needs to be added to the game before releasing the demo:
-Maybe remade Humans's sprites (RON'S PORTRAIT!)
-Make Bosses's battle sprites (I have small skill of doing this, because it mustn't be bad)
-Make Bosses's attacks (it's easy for me)
-More enemies and sprites of them (Suggest your please)
-Remade attacking system
-Design new Toriel's overworld sprites (she will appear a little)
-Make ARMOURs and WEAPONs system (easy for me too)
-Make puzzles in Sewers
-Maybe add new animations/sprites for characters
-Finish Sewers TileSet

















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