Over the past week, since releasing v. 0.1.0 of Plunder Pups, I’ve done the following:
-Made the game’s RuleSystem a Singleton
-Added the ability to change the game’s time limit
-Started work on a split-screen system and adapted various systems to work in multiplayer and single-player modes
-Began adding controller support
At the moment I have about 7 days off, just as a way to reward myself around my birthday! I plan to try to finish controller support and begin work on AI behavioural states this week (if I can find my damn wired Xbox 360 controllers…).
Thanks for reading!
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