As you all know, or at least most of you, should know that school has started. The progress on this games development will be slowed down or on hold for a good while, this is due to the fact that I am putting more effort in my final year of high-school.
Updates may be slow, but when i have spare time, ill take the chance to add new features.
Currently implemented and unreleased
Silhouette effect
New decorations (non generic walls, decor, etc)
Inventory system (loot drop with GUI notification)
New trap: Cage of the incited (creates an arena of walls around you, spawns monsters. Must defeat all monsters within a set time or death awaits)
Female skin, darkshade skin, customized character
Special effects with attacks
New game mode: Open world (is the goal to travel everywhere? underneath the planet? to another universe? to the sky? It is yet to be decided, but maybe all of them…)
New region: Sun Valley
New game structure (Bosses can now control the field. eg, ground may fall, walls may come closer, timer, firestorm field, laser field, boulders roll on set positions, ice trap)
New skill set: Trap maker (many traps including, cage, turret, detonator)
New skill set: Enhancer (status boost, invisibility, invincibility, substitute, tornado, lightning, summon)
New system: rune puzzle and rune codex
New system: partner (solve rune codex’s to unlock partners that support you throughout the game)
Planned but not implemented
New system: home creator (create your own home; dungeon or whatever you desire)
Mini offline 2 player game: dungeon beat down (complete and reach to the end of the dungeon first to win)
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