I’ve replaced most of the sf::Sprites with sf::VertexArrays. This improved the performance a lot(~50 FPS when window is not focused, ~35 FPS before). The sky tile was removed and replaced with those gradients(you will be able to chose the colors).
I’m currently working on rewriting the level editor, which is ~50% done.
4 new tiles have been added, but you’ll have to wait for the next release to see them. :)


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