Progress on UGN 3.0 has been fairly slow as I've been riddled with burn out and life hit hard. As of today I started picking back up the pace.
If you didn't know already, last I worked on UGN 3.0 I completely restarted development as I wasn't happy with the state it was in and the legacy version was built using UGN 2.0 as a base which quite frankly was hell to work with!
In preparation I have reworked the game description and page to be more appealing and accurate.
As of yesterday, I finished the basic menu system and a few of the backbone features which will allow for more than I could have ever done with the legacy codebase!
-sunken
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