Game
Six Nights in Time: Reborn
8 years ago

Progress Update 12/27/2017


Game design is going great! Probably won’t start development until early January. I didn’t have anything big to show for Christmas, I was spending time with my family. So I’m hoping to have something by New Year. Also, one more teaser and I can put up an IndieDB page! Then I can hopefully gain some followers. But I’m just posting these updates in case there’s anyone interested. I’ve gotta get back to work! Here’s something new for today:

5d0a89f638dda.png


0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Chiaki Nanami!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100