Today's Progress
I have redesigned another character! The first one was Eyesaur, and now I have fully redone The Owl.
You can see a visual of the comparison between The Owl's original design in 2021, versus the current 2026 design.

I have also added the rest of the gameplay features!
The first one being Power Usage. I've added two bars: One for the power bar itself, and the other being for usage.

For the power bar, each bar represents 20% of the total power, which is 100. So five would be full, and three, as shown in the GIF, would be 60%.
The next gameplay feature that I added would be the light switch.

Once flipped, you cannot use the cameras, or any of the door buttons. I made sure to handle any edge cases, which includes camera usage - that is also seen in the GIF. Power usage is set to 0 when the lights are off, because in reality, the switch controls the power in the room.
Closing Thoughts
I really do think that progress for Reboiled is going very well. Now that I have actually finished all gameplay functions, I can start on the more minor things, like ambience sounds, among other things. I'm excited to share what else I have planned.
One Night at Flumpty's: Last Chance - Reboiled is 10% complete.












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