Game
Undertale: Traitor
10 hours ago

Progress Update #2
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Good day, everyone!


We'd like to share a bit of project news with you:

Currently, we are actively developing the first chapter, optimizing the game, and reworking certain elements, such as the UI:

By UI we mean the inventory, the pause menu, the save menu, dialogue boxes, and the main menu.

At the moment, we have great opportunities to improve the graphics in many parts of the game, and we are actively trying to take advantage of them.

Great opportunities means good and optimized shaders from our excellent coder @NikitaStrak , one of which is blur.

gif1_2.gif
gif2.gif
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Blur has become one of the main features of our interface. To be honest, we've been thinking about this for a long time, but we only managed to implement it now. Still, better late than never, right?

At the moment, the new menu visuals look like this. We put a lot of work into them, and we are glad to show you this WIP version.


Optimization:

Just recently, we found something — something that allows us to both encrypt our code and assets from thieves, and heavily optimize the game itself.

This something is the YoYo Compiler.

In simple terms, it runs all the code through C++ (I don't think I need to explain why C++ is used specifically). This encrypts the code, preventing the standard UNDERTALE MOD TOOL from opening data.win and editing whatever it wants, while simultaneously providing a massive boost to optimization.

Comparison:

FPS in the menu with the stock compiler: 500-600 frames per second.

FPS in the menu with YYC: 1200 frames per second.

The difference is striking.

You can read more about it right here - https://www.youtube.com/watch?v=P08i1kCmu3Y


We won't be showing our progress on the first chapter just yet; you will see everything very soon.

We look forward to hearing your thoughts, and stay tuned for more news!

See you soon!

P.S The showed content will be changed soon.



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