Happy Holidays everyone! I’m hard at work on development for KSS, and there’s lots of new screenshots to showcase my progress.
I’d give the game about a 30% done at this point. I’m making this a little more expansive than I originally intended, but I’m pressing forward at a good pace and I think I can stay true to my “demo release in a few months” goal.
I’ve added some new and updated screenshots with effects.

Some tidbits of the progress so far-
The Night/Day transition works, along with lighting.
Plot/game progression events are 90% complete in the Castle.
50% of the first “zone” out of four is mapped and scripted.
The player dies when they are killed. (As it should be.)
Survival implemented and running beautifully! Aw yeah.
Enemies now do… Stuff. You’ll just have to see.
The font is prettied up and it’s a little big to accommodate to those with poor eyesight like myself.
And finally, a HUGE thank you to everyone who’s supported me thus far ^_^ It gives me motivation to work hard and fast >:D
Picture time!
A nice and pretty font-

The kittens are individuals, so naturally they have their own look now-

A difference between Night and Day. A big part of what you can do depends upon the time of day.





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