I’m almost finished with my first complete sprite-sheet for the game. Meanwhile there’s some things I’d like to ask of all of you. Would you rather have all battle sprites in the game in full color, or fully animated? Let me know by leaving a comment. However please understand that if you want every single boss to be animated, it’ll take more time for the demo, and the final game to be completed. Thank you for following Overgrowth’s development. I’ll try to post a progress update either on Saturdays or Sundays.
Next up
Character Reveal
Header concept sprites Nothing much to say except, pixel art.
Bandana Dee the Dream Friend
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Got some fun collectibles in our game, Path of Kami!
THANK YOU FOR 400 FOLLOWERS!!!
Here is a drawing a I made FOR ALL OF YOU
LOVE YOU GUYS❤
0 comments