Development on Volume I of Wraithmind has been going extremely well these last few months. I originally wanted to release the game in Q2, but had to delay it by a few months. However, it is not almost certain that it will be released before the end of Q3. Progress was slow at the beginning of the year, but recently I have been working a few hours every day on the game and it has paid off.
All maps, characters and events for the game are completed, and today I have started going through the entire game to fill in the gaps. There are a few graphics and balancing details that I need to finalize, and then I can get to testing.
I'll be providing more updates and insights into the development of the game as we get closer to the release.
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