2 years ago

Progress update


Progress so far... about 9%. A boss map and a Shard mechanic was just made by urs truly @WaterWai (aka me). We came up with 4 Bosses, an octopus lookin thing, just a guy... that's being controlled by [insert name here], a big blocky robot guy that looks like straight a Roblox character, and a smaller piece of [insert name here]. The Shard mechanic will go something like this. You beat a Main Boss, you get a Shard, when you get a Shard all weapons, armor, healing items ect will get an upgrade but will cost more. they will also work like a key. When you get Shard one an Invisible wall keeping you from going into the Second Boss will disappear. Your Health, Defense, Luck, Speed, and Attack will also raise. That's it for today.

Cya next Progress Update!



2 comments

Loading...

Next up

abscond.ogg

Sneak Peek ;)

(Menu/Settings music)

PITCH BLACK demo

s-darkness-battle.ogg

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Just a Pico sprite

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/