Game
Brink of Extinction
9 years ago

Progress update


Just a brief update.
The enemy showroom is almost complete, there are some details missing (frame around text etc) and I will have a level iterator so that players can see how much damage enemies do at a specific level.

Iโ€™ve done some compressing of files, mergers into atlases etc which means Iโ€™ve been able to cut 70mb off of the build size (yay!). Also fixed a couple of bugs and optimized another pair of scripts.

Most of my work however has gone into sound tweaking and music. Two tracks are finished for levels now. Iโ€™m most likely going to have a set of songs (8-10 or so) that will be added to playlists that shuffle. Different playlists for different types of levels.

Iโ€™ve done some early testing with music in the game, which can be seen here (gameplay of me testing if missile turret is functional or needs tweaking).

https://www.youtube.com/watch?v=O1syZlHBuY4
https://www.youtube.com/watch?v=fBSwQv5Hdv4

The trailer video is in the works, so hopefully I will be able to have the campaign running around the end of the month.

The builds will be updated around early February.

Additional info:
https://forum.unity3d.com/threads/wip-beta-brink-of-extinction-td.408749/page-2



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