Just a brief update.
The enemy showroom is almost complete, there are some details missing (frame around text etc) and I will have a level iterator so that players can see how much damage enemies do at a specific level.
I’ve done some compressing of files, mergers into atlases etc which means I’ve been able to cut 70mb off of the build size (yay!). Also fixed a couple of bugs and optimized another pair of scripts.
Most of my work however has gone into sound tweaking and music. Two tracks are finished for levels now. I’m most likely going to have a set of songs (8-10 or so) that will be added to playlists that shuffle. Different playlists for different types of levels.
I’ve done some early testing with music in the game, which can be seen here (gameplay of me testing if missile turret is functional or needs tweaking).
https://www.youtube.com/watch?v=O1syZlHBuY4
https://www.youtube.com/watch?v=fBSwQv5Hdv4
The trailer video is in the works, so hopefully I will be able to have the campaign running around the end of the month.
The builds will be updated around early February.
Additional info:
https://forum.unity3d.com/threads/wip-beta-brink-of-extinction-td.408749/page-2
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