Game
Parallel Universe
6 months ago

Progress updates


Hello everyone!
It's been a month since my first devlog where i introduced the project. Since then, i've made a lot of changes to the game and i think it's time to share the progress!

I will show some screenshot, keep in mind they are taken while Debug Mode is active!

Fullscreen Support

As stated in the first post, the game will mess with your window. However many of my friends told me this may be a bit disorienting for some players. This is why i've added a fullscreen mode with border that will mimic the edge of the window.

capture_dcran_2025-08-27_151405.png
capture_dcran_2025-08-27_151832.png

Don't like the resizing stuff? No problem, you can disable all resizing but keep in mind this will also disable certain in-game events.

capture_dcran_2025-08-27_150823.png

This menu is not final

Visual Redesign by MChoice

The top-down forest's section got a rework! redesigned entirely by MChoice! I love the look she gave it.

Before:

capture_dcran_2025-07-24_180914-i8zij8xf.png

After:

capture_dcran_2025-08-27_154422.png

Level progression & Saving

The game now saves your level progress

Depending on completion, you can earn Silver, Gold, or even Red Stars...

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capture_dcran_2025-08-27_164722.png
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Ennemies that have been "Quelled" will no longer respawn ever when re-entering the level.

First Enemy Added

I was experimenting with making enemies AI when one of them actually gave me an idea
Introducing the dog!

capture_dcran_2025-08-27_165732.png

He seems curious and will approach the player calmly. He would eventually hug you. Why not pet it?

capture_dcran_2025-08-27_170307.png

But beware! Even the pretiest roses have thorns.

More enemies are on the way for the forest. I'm planning on adding Spiders, beehives, Crows and two types of bullies: the mocking and fighting.

Fancy Level Transitions

At the start or end of a level, a circle closes or opens around the screen. Like a camera lens

That circle can be any shape!

That’s it for this update!

I want to rework some aspect of the game and fix some bug. After that i'll be doing actual level design and characters moveset. Until then, i wish you guys an awesome day (or night, who knows?)

I'll keep you updated! bye-bye!



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