We had put out a video yesterday showing some more of the dungeon aspects, the start of the mobs, even though they just stood there, the idea was to show the work on the AI system. The problem was, well it didnt work right so we just turned it off and recorded it without it.
The issue I think has been resolved, and to test the new Pathfinding, Combat System, and Tracking of targets, we have put out a single scene to test it out :)
It isnt a whole game, and not really much to do with Project Kolo directly, but it is to help test the new system so you can see first hand how it works, or its supposed to work at least >.>
Its you against 500 Skeletons o_o whats the worst that can happen :)
Controls are simple, and its more a test then a game, but lets you see if you can trick or fool the AI and loss them, or just try to kill them all >.> Check it out and let us know of any issues with the pathfinding system, like mobs getting stuck somewhere or something :) screen shoots would be great help on issues
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