Game
Project OHNO! (Alpha)
6 months ago

Project OHNO! (Alpha 1.0.0 - "Offense And Defence") Changelog


-=Changelog=-

  • Finally added a Menu.

  • Added a complete description of every single Frostie in the game to the menu.

  • Added completely new Frostie: Icegift.

  • Icegifts move very slowly and have very little health, but once killed they explode into three random Frosties.

  • Added a Transition between the Menu and the Game.

  • Added four new difficulties you can select from, each one modifying wave sizes, difficulties and time.

  • There is now a new minimum and maximum distance that the Gun or Shield can be from the player and the Gun and Shield moving away from the player is quicker for a higher sense of control.

  • Timing your Shield Thrust well can now grant slight bonus knockback and weaken your enemy for a short period of time, it taking more damage and dealing less damage to you. This is a Shield Parry.

  • Successfully Shield Parrying will deal half the usual damage to the Shield, adding more benefits to skill.

  • Shield Parrying will also increase how fast you switch from Gun to Shield.

  • Added a sound effect for Shield Parrying.

  • Shield Thrusting now reaches slightly further than before.

  • Frosties hitting the Shield now deals slight knockback to you, which can be cancelled with a well-timed Shield Parry.

  • Frosties hitting you now deals slight knockback to you.

  • Explosions now deal knockback to you and to your Shield.

  • Smoothened Frostie knockback effects.

  • Changed time between waves spawning to much more dependent on how many Frosties are on screen as opposed to the minimum you've killed passing, changing between difficulties.

  • Added capability to scale wave sizes and difficulties.

  • Lowered the normal difficulty of Frosties spawning.

  • Added Shoot keyboard shortcut [Z].

  • Added Shield keyboard shortcut [X].

  • Slightly modified Frostie knockback from hitting you.

  • Barely modified Gun firing.

  • Fixed a bug with Bullet rotation where the Bullet would be incorrectly positioned depending on it's rotation.

  • Fixed a bug where you could still take damage to a Frostbomb exploding whilst in a Dash.

  • Fixed a bug where holding LMB at the start of the game would fire a bullet from an incorrect position.

  • Fixed a bug where Pointice had the capability to summon Frosties that weren't intended for normal gameplay.

  • Fixed a bug where the enemy count would incorrectly not go down when a Frostfrostie or Frostfrostmite were killed.

  • Fixed a bug where starting the game wouldn't correctly override all data from the previous game surrounding the Gun.

-=Playable Now=-



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Welcome to Project OHNO, a 2D pixel shoot-em-up with a very limited color palette!

got the "run from it" candy in doors at door 0 and died to dread on purpose

the game doesn't let you die at door 0 so i instantly respawned but had no game audio and dread was just floating there doing nothing

he appears through walls and was just there

early look at beta 1.0.0

watch on youtube: https://www.youtube.com/watch?v=1KKJv7GDWsI

also play alpha 1.4.0 now: https://gamejolt.com/games/ohno/783494

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

gaming

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

here's how many unreleased versions there are of the game. you can see how they get so much bigger each version, other than b8. b7 is larger than b8 because b7 was too big for turbowarp to handle so i had to delete a lot of stuff to continue dev with b8.

unlockables

check the trophies page on the gamepage to see how u unlock some of them

coming next update

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

anyone know how to fix this???

been tryna package the game for a while and this bug keeps happening