Changelog:
- Player movement
- Entity physics
- Place/break blocks
Changelog:
- Player movement
- Entity physics
- Place/break blocks
Update's on it's way! :D
I'm Back!
We're getting there... We've got to add a working HUD, Entities, Place & Break system, and a main menu. :)
I've remade the player texture. I'm planning on redoing some of the other block textures as well.
This is what I think the main menu should look like. I'm also implementing multiplayer to make things easier to develop for me. This update is going to be bigger than the others, hence the wait.
SandGame - v0.1.0-alpha
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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