After an unreasonable amount of time, the next build of Project Savior has finally been put together. I'm sorry this has taken so long, but I had some commitment for a month after I finished the last build, and after that, I just needed to make sure this was worth the wait. This update may not be very flashy, but it adds a lot of stability the game needed, plus some quality of life things.
The changes are as follows(please note that my change list got deleted part way into the update, and I had to remake it, so I may have missed some stuff. Sorry)
Added new song "Tutorial Time"(temp title), which will play during the tutorial fight
Added transitions between rooms, complete with a sound effect
Slightly redesigned battle sprite
Added victory sprite
Added option to back out of certain subsections of menus with the x key.
Edited Plotrons sprites
Added sprites that show where bob and frank are in the room.
Added background sprite to jerry's battle
Added lights to doors to help indicate whether they are locked or not
Added text that shows how to open the menu
Added new wind up effect to the punch attack, along with changing the attacking sprite
Added proper kicking animation and wind up animation to battles
Added proper keyboard support to the cheatcode menu(please note that due to this, the WASD support has been removed the cheatcode menu. You can still use the directional buttons, but the WASD will no longer work)
Player battle sprite now has an idle animation
Players can now access settings from in game menu
Changed controls to be more intuitive(you used to skip text with c, but it has now been switched to the space bar)
Added sprite of Jerry the Snake dancing, and flute music
Added sprite for one of the cucaposa's attacks
Added 3rbw_a1_lnk/hire
Added graphic to title screen to help with controls
Added yellow bird check text
Changed Monitor sprite to prevent it from blending into the floor
Added text that help describes how the water cooler works
Check texts now are less cryptic, and help with figuring out the spare route
Title music now plays during credits
Expanded WASD support
Added new cheat code
Fixed bug where the tie would disappear
Fixed bug where one of Cucaposa's bombs would spawn at the wrong side
Fixed bug where with a textbox in the tutorial room where you could go to the next textbox without all text being displayed
Fixed bug where you could get both the sword and the friendship bracelet materials by reading the first sign again after getting the first weapon
Fixed bug where Keer's plea would time its closing due to the amount of times space is pressed instead of the number of text strings shown
Fixed bug where you could move around while the monitor began appearing in the sixth room
Fixed bug where the selector for the quit option would require you to press one of the direction keys before working, and clipping into the side of the box when it did.
Fixed bug where the yellow bird would not disappear after the spare route
Fixed bug where the last step of the spare route for jerry, where the menu would not disappear, resulting in the action menu being open at the same time as the dodging section.
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