Game
Project T

24 hours ago

project T devlog #5: combo meter and ui bs


does this game look like duk battlegrounds yet

combo meter, self explanatory

hit attacks, raise meter and number

full meter = super move (didnt code that yet)

big number = stronger attacks + swag

the boss healthbar is just a test thing but yes there will be bosses and they will be fucking awesome

not much for this devlog other than the fact that most development from this game is the many lessons i learned from making duk battlegrounds

it also uses a lot of concepts from project labyrinth and assets from gcdn 5

if im gonna cancel a shitton of games only to use their assets and inspirations in another i should get my head checked atp

thats all, until next time bros



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