Game
Gnolls vs. Gelatinous Cubes
9 years ago

Proof of concept II: It has Multiplayer


It’s still not worth playing though. I did a very insignificant amount of balancing (mostly just reducing ridiculous enemy hitpoints), but if I’m being honest, balance is really the least of my worries at this point.

It comes down to content, really. The obstacles are boring and repetitive, and there isn’t any kind of shortcut or miracle algorithm that can change that. I’ll try and get some new enemies or maybe some traps in with the next release, but don’t hold your breath or anything.



0 comments

Loading...

Next up

Gnoll Raider Beta Release Coming Soon

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Terraria

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

Made my first ever animation.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Got some fun collectibles in our game, Path of Kami!