I'm somewhat testing to make a new D7 Engine and I need some help or opinions. So far, here's the project https://scratch.mit.edu/projects/580382416/
It uses raycasting (I'm planning on getting rid of the pen entirely).
So I'll explain it here. The concept is basically 2D to 3D starting with a 2D map. We draw the map and a player (small dot). It's basically just a simple top-down game so far. Next, We introduce a new sprite called rays. The rays start from the player and constantly shoot 'rays' in the player's FOV. The ray will only shoot where the player can see, so picture an arc sorta shape (The ray) 140 degrees (Roughly what you can see in front of you).
The rays detect the walls (All this is still in 2D) and that's where the pen aspect comes in.
I haven't included A LOT of stuff to do with the pen but that's basically it. somewhat.
Anyway, what if we can replace the pen with actual costumes. It will allow more detail, less lag, better graphics in general. It also won't have that 'facing effect' you see in most D7 engines. My aim is to get rid of that facing effect to allow a more 3D feeling especially with NPC's and enemy characters. you can actually walk behind them etc. If we do this, we face the issue that the NPC/ENEMY, etc will have to be 3d modeled but that can be easily avoided. Just make a costume of the front of that character and the rear.
I'm still testing this and playing around with variables, etc and It may not work at all which is why I'm writing this. To see your opinions and how you can help with this new engine thing.
I don't mean to insult anyone by complaining about the facing effect, I'm just testing if we can kinda like break onto a new path of D7 engines.
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