Loading...
87
4 years ago

Prototype of a local Mafia-Style game I've been working on since last week (very early, I mean really early, the "please don't critique" kind of early)


Right now the game works by keeping the phone in the center of a table, then it talks aloud (with poorly voiced audio) the current player's initials so that everyone can have their heads down while the current player listens for their initials. This is very much a workaround to learning how to do networking, but I'm mostly just having fun right now.

So far the game only has Civilians, Detectives, Medics, and Mafioso. I'm planning to add a bit more advanced set of roles later (the sheriff, agents, god-family, werewolves, the jester, and the maniac) but I'm just fine-tuning the current ones at the moment (they also wouldn't work well in a local mode).



1 comment

Loading...

Next up

"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."

had major bug that had demotivated me for the last month or so and halted development

I just fixed it with one line -_-

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Beta Devlog 1.0-Pre7: Entities & Buildings

Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.

holy shit the TJOC demo is good.

gonna publish a new devlog soon...

#WIPWednesday

Here’s the FPS movement of a game I’m developing :)

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page