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To celebrate its 5th anniversary, I've written an article about the very first, janky, SCHWB alpha from 2017! Thank you to all of you who followed the game since its inception despite the jank!
https://supercombo.gg/2022/03/17/schwarzerblitz-march-2017-alpha…
I got suddenly nostalgic for old game magazines (please, forgive my typo, it was pride yourself on, not of, darnit)
The borderless window bug has been isolated: I forgot to remove an old option, which activated a vestigial renderer setting that caused this. To fix it: open config/options.ini with notepad and replace 1 under Allow_Lights with 0 (see pic)
24 hours to the cat-astrophe.
Zodiaco will also receive a new tool: Necrostorm, a overhead continuation from his Città Morta projectiles!
Happy winter holidays! If this ain't the perfect moment to post a Karin command normals devlog, not sure when it is! :D
Aaaand here's the final version, straight from the early '00s!
The impossible happened! Schwarzerblitz was featured at EVO 2022 in the Indie Showcase stream, so YES, let me repeat it, SCHWB WAS SHOWN AT EVO 2022!
Thank you all for your continued support, without you and GameJolt, this wouldn't have been possible!
I have received a bug report concerning the new alpha: texture glitches only when playing the game in borderless window mode. The bug is under investigation, please play full screen or windowed in the meanwhile.
SCHWB v1.6 update is (slightly) delayed to middle of June, due to a couple other indie fighting games coming out at the end of May (thus avoiding a pile-up with them). Fanart submissions for the final release are still open!
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