Next up
Where it all began... In a dark, thunderous night. In a dark, lonely room.
There's nothing reliable to lead your path in Nonebit. Other than the pure energy of Nonebit itself, ironically.
me and my 20 cents from 2018
Added the first entities to the game! (And gotta love debugging, right?)
cave generation (again)
I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!
Dialogue and shop systems are done. Actual game design starts now
marionette in my style.
i may or may not shade it
It sure does seem comfy.
Here's some of the concept arts of the game some of which are almost a year old at this point. I wanted to share them because I know from myself that people enjoy to see how game ideas were created/developed before the full release. So here ya go!
1 comment