Puzzles are completely finished, the AI is done, and the basement is mostly done. Now all that's left is to add a real save system and get @NateEMG to make the music! Then I have to make the devlog video, and that's gonna be fun!
Soon, gamers. Sooooooon
Next up
Added proper window jumping and swearing when the Neighbor is in hunt mode
Just a regular development screenshot. Nothing to see here.
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
WIP title screen "play" animation
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
WIP
Trophies are now implemented :)
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