Game
FNaF World XL
7 years ago

Quick progress report


Hey, all!

So looks like recently I hit the 250+ milestone. Not bad for a game that isn’t that far in development.

A new playable build is still a ways off, but for now I do have a few new screenshots to show off of the current state of the overworld.

5d09beb32693f.png
5d09beb40b856.png
5d09beb6b360b.png

I’ll be seeing what I can do to optimize it (splitting the treeline into different load chunks seems to be a step in the right direction), so when it is out you can get a feel for a bit of the world.

As for the other to-be-added feature, the battle system, it is still in early stages. I’ll speed it up as best as I can, though I might have to use stand-in sprites from the original until I can make proper replacements.

And as a final note of changes that will happen, I will be removing FF:ERM for the time being. I’ll add it back in a later update, but for now the focus will be more towards what made FNaF World what is best known for.

Though I do think I know who can fill the need for an additional minigame…

5d09beb9f1ba6.png

‘Till next time!

(Which will hopefully be soon. I make no promises, though, since I’m also working on other FNaF characters and items.)



0 comments

Loading...

Next up

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New project is having a fun, early outing.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.