Game
FNaF World XL
7 years ago

Quick progress report


Hey, all!

So looks like recently I hit the 250+ milestone. Not bad for a game that isn’t that far in development.

A new playable build is still a ways off, but for now I do have a few new screenshots to show off of the current state of the overworld.

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I’ll be seeing what I can do to optimize it (splitting the treeline into different load chunks seems to be a step in the right direction), so when it is out you can get a feel for a bit of the world.

As for the other to-be-added feature, the battle system, it is still in early stages. I’ll speed it up as best as I can, though I might have to use stand-in sprites from the original until I can make proper replacements.

And as a final note of changes that will happen, I will be removing FF:ERM for the time being. I’ll add it back in a later update, but for now the focus will be more towards what made FNaF World what is best known for.

Though I do think I know who can fill the need for an additional minigame…

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‘Till next time!

(Which will hopefully be soon. I make no promises, though, since I’m also working on other FNaF characters and items.)



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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New project is having a fun, early outing.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Yeah, we're doing this.