Game
REQUIEM
4 months ago

Quick question to all of you, would you rather a dev blog that just explains what is added and why or would you rather a dev blog that goes behind the scenes more telling you what I added and why but also how it works coding wise?




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But you know how it is, reality’s a concept, no longer a thing..

I did have something planned to show you all today but UE5 has other plans, so here is some concept art from DBD to give a sneak peak in what I'm heading for design wise. Link for those who wanna see the rest -> https://www.artstation.com/artwork/1GbPq

I'm delaying the project to change things up on it since I was pointed out to Behaviour's Fan-Content rules. Sorry for doing this delay, I will give an update soon, if you wanna read up on the rules here is a link -> https://www.bhvr.com/fan-created-content/

A little test of a UI animation for a SCP Site Management Sim I'm working on

Progress of moving my SCP Sim to S&Box, got the building to work (ignore the error lol)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Shadow The Hedgehog X pixel art

Just a Pico sprite

Werehog transformation process. #sonicunleashed

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!