Game
Monomyth
8 years ago

Quick Update


In case you ever wondered, just how big that code rework I kept talking about was, basically everything is now the same kind of entity (player, friendly NPCs, enemies).
This way of dealing with characters offers a couple of nice opportunities:

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Whether it will be utilized this way in the end is another story, but it makes dealing with AI much easier.
Talking of which, I also worked a bit on the AI perception system.

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I was also planning out some zones, which seems to go into the right direction now, but that’s mostly on paper for the moment.
Next up: Tweaking alert states and after that combat.



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About Level Design & Alpha Screenshots

Monomyth has been greenlit! After not even five days Monomyth has been greenlit! I’ll soon post further updates concerning the development. *Thank you all so much for your support!*

So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

it happens