Game
Monomyth
8 years ago

Quick Update


In case you ever wondered, just how big that code rework I kept talking about was, basically everything is now the same kind of entity (player, friendly NPCs, enemies).
This way of dealing with characters offers a couple of nice opportunities:

5d0a15c023b0a.gif

Whether it will be utilized this way in the end is another story, but it makes dealing with AI much easier.
Talking of which, I also worked a bit on the AI perception system.

5d0a15c6a17a0.gif

I was also planning out some zones, which seems to go into the right direction now, but that’s mostly on paper for the moment.
Next up: Tweaking alert states and after that combat.



0 comments

Loading...

Next up

Monomyth has been greenlit! After not even five days Monomyth has been greenlit! I’ll soon post further updates concerning the development. *Thank you all so much for your support!*

About Level Design & Alpha Screenshots

So

i may or may not make an full art of some person or i may just leave this like that-

The whole squad is here!

Interested? Follow me!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

I worked so hard to get all four of them to the end safely, but then...

I did this on my 3DS ^^ #Kirby

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Got some fun collectibles in our game, Path of Kami!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg