Quick update for the speedrunners out there.
* Bosses now have 0 RNG and predictable patterns
* The Protector now bounces slower
* Modified Protector phase 2 sounds
* Bug fixes
* Exploit fixes
Back on kickstarter:
https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Next up
Todays progress, from doodles to scary dudes.
Wishlist on steam: https://store.steampowered.com/app/1489110/Zapling_Bygone/
I decided to show off stuff that's in development and not yet available in the demo. Ceiling climbing and tentacle swinging! The kickstarter is going live on the 20th. I would really appreciate it if you hit that notify button! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
I decided to give a new pixelart animation workflow a try. Seems to be going pretty well.
The guides keep me on track when doing the frame-by-frame.
animating my forever wip
This boss has evolved from the fecal matter of an ancient civilisation.
It has been hella' fun to animate.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hey,
Here's my fav boss fight so far. Much panic.
Do the wishlist, nice. TY.
WiP angry daddy long legs - MC Cage Face. (Name TBA)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Challenge rooms added to the demo, as part of the kickstarter campaign. https://www.kickstarter.com/projects/9fingergames/zapling-bygone
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