Next up
I decided to show off stuff that's in development and not yet available in the demo. Ceiling climbing and tentacle swinging! The kickstarter is going live on the 20th. I would really appreciate it if you hit that notify button! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
This boss has evolved from the fecal matter of an ancient civilisation.
It has been hella' fun to animate.
Todays progress, from doodles to scary dudes.
Wishlist on steam: https://store.steampowered.com/app/1489110/Zapling_Bygone/
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
So... you want it darker?
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
I decided to give a new pixelart animation workflow a try. Seems to be going pretty well.
The guides keep me on track when doing the frame-by-frame.
oldie but goodie: helo
Quick update for the speedrunners out there. * Bosses now have 0 RNG and predictable patterns
* The Protector now bounces slower
* Modified Protector phase 2 sounds
* Bug fixes
* Exploit fixes
Back on kickstarter:
https://www.kickstarter.com/projects/9fingergames/zapling-bygone












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