I have created a a trending flavour that is randomly picked when you start the game, the customers preference in Ice-Cream will have a chance of being changed if their prefererence isn’t the ‘trend’.
This was an attempt to recreate a real life scenario of following the trend.
What I’ll be working on for the next month:
Over the next month i will be working on upgrading stands, finding a good way to determine popularity, stand upgrades in the shop, and basically working on creating an addictive first few minutes of gameplay.
I am currently programming a workaround for generating the trend because i made the mistake of generating it in the customer class. due to the fact that the customers are constantly spawning/generated, the trend will keep re-generating. but should be an easy fix.
if anyones interested in more technical posts about the game, like code screenshots and algorithms i’d be happy to share :)
Thanks :)
~Joel (BlackPandaStudios)*
0 comments