5 days ago

Quick update on Fighting Chance


We've been working on Fighting Chance every day now. I've played through Arcade from the start, and the changes to the game's balance are fascinating. Massively improved, but in some ways I didn't even anticipate. It is much more fun. Those who enjoyed the base version of the game are going to love this.

There's one particular part of the update, which we haven't talked about publicly yet, which has taken a long time to figure out. But it's done now, and I've had two people test it, IRL. Both of them thought it was super fun, and very unique. We're all very excited about it. In fact there are a few things that will be kept a secret until it comes out.

I imagine that private testing of the update will open up soon, similar to the New & Improved update for myPOPGOES. Emil and I are polishing up some final things, fixing obvious bugs, but the update is effectively feature-complete right now. I'll probably look for testers in a week or so. Veteran players, but also those who are brand new to the game.

For those who have played through Arcade, feel free to give more suggestions for small improvements we could implement. I want this game to be perfect before it is given to Clickteam for ports.

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