So, there’s now an HTML5 version of the game. However, due to limitations of CF2.5, combined with the way I coded the game, combined with a few things that the game does that just do not work in HTML5 period, there are a few limitations:
-The lack of shader support means the third boss had to lose its primary gimmick.
-The lack of RGB coefficient support means several things are colored incorrectly.
-Various limitations (browser limitations that result in certain CF2.5 limitations, basically) mean that you can’t save or load your progress.
Also, the overworld has some significant performance issues in the HTML5 version of the game.
Overall, I recommend playing the Windows version: It’s more stable, less buggy, and generally works better. However, if for some reason you can’t play it, the HTML5 version offers more-or-less the same core gameplay experience, with the biggest issue being the lack of save support. In the future, some (but not all) of these issues may get fixed, and the ones that can’t be easily fixed (e.g. the third boss battle) may have alternative solutions implemented to make up for it.
Also, hey, this devlog actually has any importance to the development of the game!
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