Next up
no context deltarune theory-crafting
(OFF shenanigans start to play-out here)
decided to redo my logo once again, i've been wanting to tackle this for ages but i think this works.
(i've based this on some Y2K logo designs i'm really fond of)
why am i doing this
ceroba work in progress (from "UNDERTALE YELLOW")
i've seen some fairly interesting deltarune yellow takes, so here's a brief idea of my own one!
(obviously based on undertale yellow by team uty)
in parkour civilization, nobody ever chooses to jump for the beef (....jerky)
i'm rich
almost done with fully implementing dragging, all that's left to do now is to set flags to trigger events
i've also created a debut shortcut (albeit, for fun). the next thing i'm probably going to prioritize on is to animate the npcs
actually got a vector completed for once!!
here's ceroba from "UNDERTALE YELLOW"
i'm gonna really push the scratch vector editor to its limits
here's my second take on xenoblade 2's nia! i've provided the 2021 vector for comparison sake
(i felt like i wasn't really taking my vector art seriously prior to 2022)
i'm so crazy for this (undertale/deltarune styled sprites)
hopefully not long now until deltarune chapter 3/4!
anyways here's a revised TENNA design, and a take on chapter 4's main darkner!
(i actually made these a few months ago but forgot to show them off lol)
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