Next up
hopefully not long now until deltarune chapter 3/4!
anyways here's a revised TENNA design, and a take on chapter 4's main darkner!
(i actually made these a few months ago but forgot to show them off lol)
i've seen some fairly interesting deltarune yellow takes, so here's a brief idea of my own one!
(obviously based on undertale yellow by team uty)
in parkour civilization, nobody ever chooses to jump for the beef (....jerky)
decided to redo my logo once again, i've been wanting to tackle this for ages but i think this works.
(i've based this on some Y2K logo designs i'm really fond of)
took some time off this, but i've implemented a speedrun timer! might be helpful if you want to achieve a thirty second run (i haven't actually taken into consideration the length of this remake)
i'm so crazy for this (undertale/deltarune styled sprites)
actually got a vector completed for once!!
here's ceroba from "UNDERTALE YELLOW"
i'm rich
almost done with fully implementing dragging, all that's left to do now is to set flags to trigger events
i've also created a debut shortcut (albeit, for fun). the next thing i'm probably going to prioritize on is to animate the npcs
expect a lot of deltarune-styled omori sprites from here on...
(walk/battle sprites)
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