Next up
i'm rich
almost done with fully implementing dragging, all that's left to do now is to set flags to trigger events
i've also created a debut shortcut (albeit, for fun). the next thing i'm probably going to prioritize on is to animate the npcs
no context deltarune theory-crafting
(OFF shenanigans start to play-out here)
HAPPY NEW YEAR!
OR, WAS IT THE OLD YEAR.
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(every game needs their own rendition of miku, so here's a fanmade deltarune sprite) #hatsunemiku #deltarune #pixelart
hopefully not long now until deltarune chapter 3/4!
anyways here's a revised TENNA design, and a take on chapter 4's main darkner!
(i actually made these a few months ago but forgot to show them off lol)
decided to redo my logo once again, i've been wanting to tackle this for ages but i think this works.
(i've based this on some Y2K logo designs i'm really fond of)
expect a lot of deltarune-styled omori sprites from here on...
(walk/battle sprites)
i'm so crazy for this (undertale/deltarune styled sprites)
i've seen some fairly interesting deltarune yellow takes, so here's a brief idea of my own one!
(obviously based on undertale yellow by team uty)
in parkour civilization, nobody ever chooses to jump for the beef (....jerky)
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