Planned feature’s for R3
Check for .net version before runtime
modding API
Loading Game-Mods on runtime
Providing functions to do that
(More to come)
Better Load/Userbase API (for the modding API)
Self Check: Check the game’s file using the MD5 string on my webserver, This provide’s Me with a virus check (is the code infected with a virus) and Against hackers that edit the game code.
Log File’s, The game now logs every error it runs into on you’re pc and when the game crashes/Stops it save’s it to A file with all the info i need (System version, DotNet Version, The error that’s being throwed and the information about the file itself (send this file to me and i will help you fix it)
So, lots of features for the modding API. Devs: You will get the information On functions() and stuff later.
edit:
Modders: start creating more events because the modding API functions are live: http://pastebin.com/32NaZsfS +
Save it as a .txt written in vb.net and save it in C:/temp/Zoogle INC/mods +
More functions are comming soon! +
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see ya later
Noahp78
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