Game
Undertale: Final Inhale
1 year ago

Random poll for anyone who might care, it's in regards to the blasters for Phase 3. Should they be silent or not?


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I have made the UI round because I personally think it fits better.

I didn't make it myself, the round UI was made by DEL and I just put it in here.

Surprise name selection mechanic. Probably not the best in the universe, and it is not like the original in terms of design, but, it works, yay.

alas, intro panel remasters. work in progress. Here are the first three panels.

Panels by Mateohod.

Happy 9th anniversary to Undertale, people! I'm a day late but hey, better late than never, right? Have this silly attempt at drawing Gaster because I've got nothing else to show.

It's a bomb. Also new sans sprites, made by the same person that made the last ones shown.

Here, if you didn't see it from my YouTube channel, are the first three attacks of the remaster of Final Inhale's attacks, because why not?

Also Merry Christmas people. Hope you have a wonderful day.

I discovered a file from the engine creator, @DEL866917 , that had a different blaster beam that I personally thought looked nicer than the engine's default beams, so I took the code over, and boom, the blaster's fire looks like this now.

Final Attack video because why not? I might modify it in the future, so nothing seen here is final until the new Phase 1 demo is released, but even then, things can still change.

For a while now, I've wanted to make a Dusttrust game. Not entirely sure why, I just have. So, I'm doing it. Starting with Papyrus Encounter. Here's a video of the first attack.

Phase 1's theme has been redone. Have a little preview of it because why not?