Through years of grueling training, the rangers have reached the pinnacle of human possibility, gaining superhuman strength and abilities. In addition to physical tools, the rangers can perform special moves or "arts" based on 9 disciplines. This article will briefly go over how we plan to incorporate these into gameplay.
You can power up rangers in nine disciplines. Each discipline comes with its own perks and unique abilities which encourages certain play styles. Will you increase your martial disciplines to more easily slaughter waves of monsters with might? Will you increase Shadow and sneak past unnecessary threats? Or will you focus on Beastmastery and wreck havoc with wild animal friends?
Below are short descriptions of the disciplines.
Skillful parries and counters slice through even the most obdurate. Perform the correct move with appropriate timing to counter the enemy's attack and deliver devastating ripostes.
A higher level in the Blade discipline not only increases the damage done with sword attacks, but also allows you to execute special sword techniques and combos.
Where finesse fails, there's always old fashioned bashings and mashings. The Crush discipline improves the effectiveness of blunt weapons such as maces, clubs, and hammers. Blunt weapons emphasize max damage at cost of speed.
While generally slower than blades, blunt weapons have greater knockback that work best against swarms of enemies and undead. Pick the best combat style for the situation at hand.
The Bow: signature weapon of the rangers. Snipe safely from afar or rapid fire in close range, the bow is the most versatile weapon available to the rangers.
Advance in the Archery discipline to shoot faster, shoot farther, and unlock incredible ranged attacks.
In addition to brute strength, evil employs poisons, curses, diseases, and a plethora of ways to kill the children of light.
Rangers with Aura training can control the body's energies to withstand harmful afflictions and traps. On the offensive side, Aura can be used to boost speed and senses, allowing rangers to perform superhuman moves.
For players who like to plan ahead, leveling up the Sight discipline is a must. A ranger with heightened Sight can spot hidden traps, secret rooms, and even camouflaged enemies.
Travel through poorly lit areas without worrying about unknown enemies. Locate all the secrets and best items with ease.
The Acrobatics discipline does not have corresponding special moves. Rather it grants you freedom of movement: Double jumping, air dashing, faster runs and rolls.
Upgrade your mobility not only for an easier time over nefarious spike pits but also gain a tactical advantage in combat.
Violence is not always the answer. When facing overwhelming odds, sometimes it's better to avoid unnecessary threats altogether.
Rangers skilled in Shadow can sneak past enemies and accomplish objectives without wasting valuable HP. In addition to hiding skills, we plan on designing shadow arts that create decoys and lures, increasing the usefulness of Shadow rangers in combat as well.
Craft potions weird and useful with the Herbalism discipline. Healing is rare and the ability to whip up some lifesavers and buffs in bottles could just get your ranger past that previously impossible area.
The beastmaster fighting style focuses on great teamwork with animal helpers as well as turning hostile beasts against their evil masters.
Summon a falcon to hit high flyers or a wolf to clear out enemy swarms. Use weasels to flip puzzle switches. Call in the ferocious battle bear for tough boss fights! We think this discipline offers a lot of fun possibilities which we will continue to explore.
0 comments