Hello, hello!
Here's a new development update, this time focused mainly on design.
Additions & Fixes
Added a visual landmark to improve navigation.
Redesigned the first map area using level design techniques.
Redesigned the moral choice HUD.
Applied landscape materials.
Reworked the AIM/ADS system.
Created and implemented beacon models.
Added the second moral event.
General fixes and improvements.
Reflections
I've spent some time improving player guidance throughout the forest. Besides adding cloth markers as environmental "breadcrumbs", I've also redesigned parts of the level using visual landmarks and spatial guidance techniques to make navigation feel more natural.
Technical Section
Brrrrp... Brrrrrrrp... 404 Not Found.
(Not much to report here this time.)
Looking Ahead
Fine-tune the AIM/ADS system.
Redesign the second map area.
Rework the weapon selection system.
Thank you so much for reading! 🐱👓🧡


















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