Game
GrayScale
10 years ago

Re-making from scratch


Some time ago I decided to keep updating this game. It was created using HaxeFlixel, which is great for quick prototyping small games. Maybe it’s my limited knowledge of that framework but I discovered that It gave me too much problems while developing. Adding new enemy means lots of copy/pased code or strict inheritance.

Next I found out that it tried to do most of the work for me. It’s usually not a bad thing, but when something goes wrong or when you start seeing performance issues on slower machines, you can’t quickly find what seems to be a problem. Another bad thing is that it laggs horribly while recording a video, I’ve seen at least 2 letsplayers who had issues with my game.

Then I found luxe engine

Component entity system would solve my problems with creating new enemies/abilities. Direct GL calls everywhere (OpenGL/WebGL). No Flash. Plus I could add fancy GLSL shaders into the game, like explosion shockwave or changing colors in runtime without using thousands of different sprites.

5d0c200e62e7e.gif

Luxe engine enforces programmers to do most of the job, but thats OK with me. I have more control over what I’m creating. I define how physics work, how collisions are calculated in tile-based world.

Adding new movement types for example is much easier and using Components allows me to re-use that kind of movement later. Maybe some enemy could be dashing through the air just like you :)

5d0c2012c0b95.gif

So yeah, the game is still in developement! I’ve got a big idea of what I want to create. Trello helps managing my tasts. I’ve got 2 main lists in it: “TODO - Essential” and “TOTO - Later” :) The idea fairy won’t distract me much now!



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Regional Bulbasaur. #Pokemon

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A sneak peek at the new OST, can you guess what this song will be used for? 🤔