this months test build will not be available this month, because i recently bought RPGmaker MV and been doing some testing. ive been thinking... should i port the project to MV? it should be easy as cake (even though there will be alot of bugs and script calls i need to remove due to moving to a new engine) what do you guys think? should i keep using VXAce or switch on over with MV. im already making a test port to see if its something you guys want. ill post a test build of this port when its ready, then post a poll for if you guys would want keep VXAce or swap to MV. with that being said i must take my leave. stay tuned for more updates.
Next up
another monthly progress update
well uh... guess music is put on hold till i can fix this. this happened as soon as i installed fl studio demo to see if i would like it... =\
(has been fixed)
2-3-21:
Bullet: Soul Bounded - monthly update 6/2/2021
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
So here's the first of the zodiac signs i will make for the next weeks.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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