Realm of Rulers 0.5 Update
Update 0.5 brings new 4.15 Unreal Engine features, the first phase of optimization, NPC guards, outlaw raids, the first iteration of the music system, dropping items and other bug fixes!
There were many ideas that we had for this update and they took a lot longer than anticipated to implement!
Outlaw raids took quite a while but was worth it. Outlaw raiding gave the world a persistent threat as many players where getting too comfortable in the wilderness.
NPC guards were logically the next step as the player couldn’t protect their entire population by themselves. We also implemented a few ideas from the forums such as item dropping.
This patch has changed many core areas of Realm of Rulers so bugs are going to occur!
If you find any bugs or have any suggestions please report them on our forums!
Community Spotlight
This community spotlight goes to forum user and youtuber kobe_skrobe! This user has created videos for the last few realm of rulers updates which should help players that are new or existing with new features and gameplay!
You can view kobe_skrobe’s channel by clicking here.
We hope you will enjoy playing the latest version of Realm of Rulers!
Changelog
Adjusted wells and cooking stations resource creation to 10 per 30 seconds from 5.
Droppable items to free inventory space
Optimisation phase 1: Improving lod and draw calls
Hammer destroys torches correctly
Hammer exiles citizens correctly
Music system 1.0
NPC Guards
Outlaw raiding
Outlaws kill citizens
Fixed furnace deleting some items
Fixed cave entrances being culled via distance culling
Fixed lumberjack freezing inside of storage shed on spawn
Added counter for guards inside of the town hall management screen
Added barracks buildable
Added barracks interface
Fixed game frame draw time issue when spawning lumberjacks
Improved the speed that npcs find their target resource
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