Game
Six Hours at Diddle's
1 year ago

Reawakened is canceled (again)


Canceling it seemed like the best option because I simply do not care about Six Hours at Diddle's anymore.

Diddle's Story is taking a much different turn in its direction, and I just don't know what to do with this game, because it no longer fits the vision I have with the real story. The gameplay mechanics seemed interesting, but I still felt like it was just generic FNaF fan-game shit, and I feel like I can't do anything more than that.

I'm sorry if I hyped everyone up with cool renders and promises for much better gameplay. I just can't work with this garbage anymore.



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holy shit the TJOC demo is good.

gonna publish a new devlog soon...

#WIPWednesday

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

eight years... #spawnday

Diddle's crew got pixelated!

wait... what's that cow doing here?

I've fixed over a dozen bugs, heavily improved the gameplay, and now I must prepare to add the new content! Here's a screenshot btw

(GameJolt compression kinda ruins it)

I got my first 1st place :D