Game
Here to Eternity
12 years ago

Recent Developments


Here to Eternity was my first idea I ever had for a video game. I was 15 (2004) and becoming horribly depressed with the current state of RPGs. This was about time the great ‘RPG shift’ was begining to happen. The industry saw how well received games like KOTOR and Fable had been and started drifting away from the classic turn based combat of yester year. So, as a young teenager I felt it was my duty to keep tradition alive.

Skip ahead 10 years.

I finally decide to start my journey as a developer, but with no programming knowledge or artistic skill to speak of, my options were slim. I picked up RPG Maker VX Ace and began working away at my childhood dream.

Skip ahead 6 months.

I no longer have to work 40+ hours a week in order to support myself, and therefore I have a lot more time to dedicate to indie development. I have began learning how to code with Javascript and C# and how to draw my own sprites. I am no longer bound to using RPGMVXA.

During the week I spend close to 30 hours working on my other, 100% original work, Vardrik. I only get to work on Here to Eternity on the weekends. It has become more of a hobby than my goal. I want to make ORIGINAL work, not something built from ‘a game within a game.’

The point of the matter is that while development WILL CONTINUE for H.T.E, it is something I do in my free time. Development will be slower than intended, but it is still something I care about very much, therefore, it will get done.

:D

And that is my rant.



0 comments

Loading...

Next up

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

ooh yes..

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.